Friday, December 16, 2016

Update 2. Changelog

Steam Build ID: 1506567
WiFi Controller iOS version: 1.20
WiFi Controller Android version: 1.21


Most importantly we changed some network settings for the WiFi controllers and think this should make them less likely to disconnect.

Still fiddling around with the Teleport power. Now back to two presses. Similar to the Tar Bomb. We liked the idea of making the Teleport feel very smooth when used. Two presses seems not in line with that, but in tests no one figured out to hold the button to extend the length of your teleport. Now you at least see that nothing has happened before you press a second time.

Most fun change is that you can now use Rift or Gust or a 'simple' nudge to change the Tar Bomb's position after it has landed and before it detonates.

Switched to a more forgiving QoS setting for WiFi controllers. Should mean fewer disconnects. Fixed bug where new players could drop in behind lava flush, and hold up game progress.
  • Fixed bug where a gap would appear in player's trail when nudging.
  • Smoother transition away from 'match winner' screen.
  • Now really works on 32 bit Windows versions.
  • Fixed bug where using pause on the join screen could mess up the global timescale.

  • Teleport is back to two distinct presses to use
  • Once the teleport sequence is started, the direction of the teleport cannot be changed.
  • While timing down to detonate, tar bomb projectiles can be moved by using the Rift power or the Gust power or nudging.
  • Players drop out of match if inactive for more than 15 seconds during a race.
  • In exhibition mode, if there's no controller activity for 20 seconds the game resets to the join screen. Winner screen displays for less long.

Wednesday, November 23, 2016

Update 1. Changelog

Chalo Chalo is available on Steam. We've just pushed the first update since the early access launch. Here are the changes:

Build date: 201611150600
Steam Build ID: 1460145
WiFi Controller iOS version: 1.19
WiFi Controller Android version: 1.18


* Fixed bug where goal was sometimes inaccessible because of lava.

* Fixed bug where the display of power cells on a race map was sometimes glitchy.

* Fixed bug which would sometimes create a spike artefact attached to a player's trail.

* Fixed bug where sometimes a player would end up controlling two identical dots.

* Player Guide URL fixed when accessed from pause menu.

* Fixed bug where in rare cases the lava flush at the end of the race would behave strangely.


* Now also works on 32 bit versions of Windows.

* WiFi controller movement widget is roving now, to prevent player thumbs from accidentally slipping off (requires that players update their WiFi controller apps).

* Added XInput mode toggle button to the pause menu. For users of Steam controllers and Steam Link. (NB. activating XInput mode restricts maximum number of simultaneously connected hardware controllers to 4).

* Teleport works differently. Press and hold to 'expand' the teleport distance. Use stick to choose teleport direction (up or down the screen). Release button to teleport. NB. The steering of your dot is frozen while holding fire!

* All achievements are implemented.

* Player scores can no longer go below zero.

* Players can no longer win the match by getting to the goal in 2nd place. (If a player needs two points to win, but only scores one point, that point is not added to their score).

* P or spacebar can be used to toggle pause. Arrow keys and return can be used to interact with pause menu.

* Players can make their dots Boop on the score screen.

* Proportions on score screen are better for matches with not many players.

* Cosmetic changes and optimisation for 'about to win' player trail decoration.

Tuesday, October 4, 2016

Help us launch Chalo Chalo on October 24th!

Hey everyone. We're happy to announce that on October 24th Chalo Chalo will be made available on Steam Early Access!

Here's our trailer:

The web page for the game can be found at

Would you like to help us promote the game when we launch? I've set up a Nouncy campaign here that you might like to support: 

Here's how it works: Via the Nouncy campaign page you write a social media post (or one per each platform that you want to use) about Chalo Chalo and grant us permission to control when that tweet/post is published. That enables us to choose a schedule for publishing those tweets that maximises (we hope!) the exposure of people to our game.

If you're in the neighbourhood of Neuk├Âlln, Berlin and fancy hanging out with us on the evening of the October 24th shoot us an email: chalochalogame at gmail dot com.

Friday, September 30, 2016

The First Chalo Chalo Tournament, at Zamspielen in Vienna

We had a terrific time at the first Chalo Chalo tournament in Vienna, hosted by Zamspielen. A special thanks to Josef for all his energetic help, and another congratulations to Laurenz Riklin who was the most skilful racer there that day. 

A gram of gold was the prize
Laurenz Riklin was victorious!

Tuesday, September 6, 2016

On the similarities between Chalo Chalo and AirConsole's Polyracer game

Some people have commented about the similarities between Chalo Chalo and a game called Polyracer. Both are top-down multiplayer abstract racing games that use a voronoi grid whose cells influence player movement in different ways. For the sake of transparency here's what we know:

In August 2015 Richard was showing Chalo Chalo at Gamescom in Cologne. While there, he met Rafael Morgan from AirConsole. Rapheal asked if we'd be interested in partnering with AirConsole and porting Chalo Chalo to their platform. Richard said that we'd look again at our options when we came to developing the phone controller for Chalo Chalo. We weren't yet at that stage.

Later we decided to develop the Chalo Chalo phone controller independently ourselves and not to bring our game to AirConsole. Our phone controller is now ready on Apple's store, and on Google Play

In January 2016 we showed Chalo Chalo at the Ludicious festival in Zurich. People from AirConsole were also there. They were demoing their system. One of the new games they were showing was Polyracer - which shares characteristics with Chalo Chalo. Rafael Morgan approached us to ask if there were any hard feelings about their publication of a Chalo Chalo inspired game.

Chalo Chalo